语言文件Messages.yml

prefix: "&8[&b交互对话&8] "
optionsFormat: "&6&l%number%. %text%"
nameFormat: "%name% &f:"
invalidOption: "&c请使用一个有效选项."
conversationEnded: "&8[&7对话结束&8]"
configReloaded: "&a配置文件已重载——FireworkPolymer汉化."
noPermissions: "&c你没有权限."
commandEditError: "&c请使用格式: &7/interactions edit <对话名>"
commandCreateError: "&c请使用格式: &7/interactions create <对话名>"
commandDeleteError: "&c请使用格式: &7/interactions delete <对话名>"
commandHelpNoValidPage: "&c那一页不存在."
commandResetPlayerError: "&c请使用格式: &7/interactions resetplayer <玩家名> <对话实体名> (可选)<交流名>"
commandResetPlayerErrorUser: "&c此玩家没有任何储存的数据."
commandResetPlayerSuccess: "&a已为&e%player%&a重置对话&7%conversation%."
commandResetPlayerSuccessDialogue: "&a已为&e%player%&a重置对话&7%conversation%中的交流&7%dialogue%"
noConversation: "&c那个对话不存在."
conversationAlreadyExist: "&c那个对话已经存在了."
conversationCreated: "&a对话 &6%conversation% &a已创建!你现在可以使用 &7/interactions edit %conversation% &a来编辑对话"
conversationDeleted: "&a对话 &6%conversation% &a已删除!"
mainInventoryTitle: "&4创建对话"
mainInventoryAddConversationName: "&2添加新对话"
mainInventoryAddConversationLore:
- "&7在一个对话中你可以添加多个交流."
- "&7同时,一个对话也能有多个选项为玩家选择"
mainInventoryConfigurationName: "&2配置"
mainInventoryConfigurationLore:
- "&7在这里你可以修改对话的选项"
mainInventoryConversationItemName: '&6对话: &e%name%'
mainInventoryConversationItemLore:
- '&6交流: &b%dialogues%'
- '&6玩家选项: &b%options%'
- ''
- '&a&l左键点击编辑'
- '&c&l右键点击删除'
mainInventoryFirstConversationItemLore:
- "&7&o这是玩家将会和NPC进行的"
- "&7&o第一个对话."
mainInventoryConfigName: "&4当前配置: &7%name%"
conversationInventoryAddDialogueName: "&2添加新交流"
conversationInventoryAddDialogueLore:
- "&7点击来为此对话添加新交流"
conversationInventoryAddOptionName: "&2添加新玩家选项"
conversationInventoryAddOptionLore:
- "&7玩家需要选择选项来继续对话"
conversationInventoryDialogueItemName: '&6交流: &e%name%'
conversationInventoryDialogueItemLore:
- '&6文本:'
- '%text%'
- ''
- '&6对话时间: &b%time%'
- '&6动作: &b%actions%'
- '&6条件性交流: &b%conditional_dialogues%'
- ''
- '&6何时结束:'
- '%finish%'
- ''
- '&a&l左键点击编辑'
- '&c&l右键点击删除'
conversationInventoryRandomDialogueName: "&2随机交流"
conversationInventoryRandomDialogueLore:
- "&7如果开启,对话时将会选取一个随机交流显示"
- ""
- "&6状态: &b%status%"
conversationInventoryFinishOption: "&f重定向到来自&e%conversation%&f的选项"
conversationInventoryFinishOption2: "&f重定向到其他选项"
conversationInventoryFinishConversation: "&f重定向到对话: &e%conversation%"
conversationInventoryFinishConversation2: "&f重定向到其他对话"
conversationInventoryFinishContinue: "&f继续下一个交流"
conversationInventoryFinishThisOptions: "&f显示玩家选项"
conversationInventoryFinishNothing: "&f结束对话"
conversationInventoryConversationName: "&4当前对话: &7%name%"
conversationInventoryOptionItemName: '&6选项: &e%name%'
conversationInventoryOptionItemLore:
- '&6文本:'
- '%text%'
- ''
- '&6需求: &b%requirements%'
- '&6动作: &b%actions%'
- '&6开始对话: &b%conversation%'
- ''
- '&a&l左键点击编辑'
- '&c&l右键点击删除'
dialogueInventoryDialogueName: "&4当前交流: &7%name%"
dialogueInventoryConfigurationName: "&2配置"
dialogueInventoryConfigurationLore:
- "&7在这你可以对这个交流做一些调整"
dialogueInventoryAddLineName: "&2添加下一行"
dialogueInventoryAddLineLore:
- "&7点击为这个交流添加新的文本行"
dialogueInventorySetEndName: "&2设置结果"
dialogueInventorySetEndLore:
- "&7但这个交流结束时会发生什么"
- ""
- "&6当前结果:"
- "%finish%"
dialogueInventoryManageActionName: "&2管理动作"
dialogueInventoryManageActionLore:
- "&7点击管理此交流的动作"
- ""
- "&6当前动作: &b%actions%"
dialogueInventoryAddConditionalDialogueName: "&2管理条件性交流"
dialogueInventoryAddConditionalDialogueLore:
- "&7条件性交流是对普通交流的替代,只会在玩家满足某些需求时被发送"
- ""
- "&6当前条件性交流: &b%conditional_dialogues%"
dialogueInventoryLineItemName: '&6第&e%number%&6行'
dialogueInventoryLineItemLore:
- '&6文本:'
- '%text%'
- ''
- '&a&l左键点击编辑'
- '&c&l右键点击删除'
dialogueInventoryTimeName: "&2设置对话时间"
dialogueInventoryTimeLore:
- "&7玩家在继续下一个交流之前需要读这段信息的等待时间(秒)"
- ""
- "&6当前时间: &b%time%"
- ""
- "&a&l左键点击增加"
- "&c&l右键点击减少"
dialogueInventoryTimeWarningLore:
- "&7玩家在继续下一个交流之前需要读这段信息的等待时间(秒)"
- ""
- "&6当前时间: &b%time%"
- "&c警告!"
- "&7如果你把它设置为0,那么这意味着下一个交流永远不会出现"
- "&7除非你设置了一个继续按钮让玩家点击来进行下一个交流"
- "&7要添加这个按钮只需要把&e%next%&7变量放在交流的末尾."
- ""
- "&a&l左键点击增加"
- "&c&l右键点击减少"
dialogueInventoryEntityNameName: "&2显示实体名称"
dialogueInventoryEntityNameLore:
- "&7如果开启,对话实体的名称将会在对话前显示"
- ""
- "&6当前状态: &b%status%"
dialogueInventorySaveName: "&2保存交流"
dialogueInventorySaveLore:
- "&7如果开启,此交流会为玩家保存进度,它有很多用处"
- "&7比如当你想要在其他对话中检测玩家是否已经进行过这个交流时"
- "&7它就能起到作用"
- ""
- "&6当前状态: &b%status%"
dialogueInventoryActionsAfterName: "&2交流后动作"
dialogueInventoryActionsAfterLore:
- "&7如果开启,玩家结束交流后已定义的动作就会被执行"
- ""
- "&6当前状态: &b%status%"
dialogueInventoryFinish1Lore:
- "&7如果开启,当玩家完成这个交流时"
- "&7这个对话的下一个交流就会被执行"
- ""
- "&6当前状态: &b%status%"
dialogueInventoryFinish2Lore:
- "&7如果开启,当玩家完成这个交流时"
- "&7这个对话的玩家选项就会被发送给玩家"
- ""
- "&6当前状态: &b%status%"
dialogueInventoryFinish3Lore:
- "&7如果开启,当玩家完成这个交流时"
- "&7另一个对话的玩家选项就会被发送给玩家"
- ""
- "&6当前状态: &b%status%"
- "&6对话名(另一个): &b%conversation%"
dialogueInventoryFinish4Lore:
- "&7如果开启,当玩家完成这个交流时"
- "&7另一个对话的第一个交流就会被执行"
- ""
- "&6当前状态: &b%status%"
- "&6对话名(另一个): &b%conversation%"
dialogueInventoryFinish5Lore:
- "&7如果开启,当玩家完成这个交流时,这个对话也结束了"
- ""
- "&6当前状态: &b%status%"
inventoriesConversationNone: "&7无"
inventoriesBackItemName: "&7返回"
inventoriesStatusEnabled: "&a已开启"
inventoriesStatusDisabled: "&c已关闭"
inventoryAddLineChat:
- "&a&l为此交流输入新文本行"
- "&7(或输入'back'返回)"
inventoryAddLineChatSuccess: "&a文本行已添加!"
inventoryEditLineChatSuccess: "&a文本行已修改!"
inventoryDialogueFinishContinueError: "&c已经没有更多的交流可以继续了!"
inventoryDialogueFinishOptionsError: "&c此对话没有定义的选项!"
inventoryDialogueFinishEndError: "&c此对话已经有定义的选项了,请先把它们删除!"
inventoryDialogueFinishEndError2: "&c这必须是最终的交流!"
inventoryFinishOptionsChat:
- "&a&l输入要重定向到的玩家选项的对话名"
- "&6可能的选项: &e%options%"
- "&7(或输入'back'返回)"
inventoryFinishConversationChat:
- "&a&l输入要重定向到的对话名"
- "&6可能的对话: &e%conversations%"
- "&7(或输入'back'返回)"
inventoryFinishOptionsChatError: "&c你必须输入一个有效的带选项的对话!"
inventoryFinishConversationChatError: "&c你必须输入一个对话!"
dialogueInventoryAddActionName: "&2添加动作"
dialogueInventoryAddActionLore:
- "&7点击为此交流添加新动作"
dialogueInventoryActionItemName: '&6第&e%number%&6个动作'
dialogueInventoryActionItemLore:
- '&6动作:'
- '&7%action%'
- ''
- '&a&l左键点击编辑'
- '&c&l右键点击删除'
inventoryAddActionChat:
- "&a&l为此交流输入新的动作"
- "&7动作列表: &bhttps://528373858.gitbook.io/interactions/untitled-5"
- "&7(或输入'back'返回)"
inventoryAddActionChatSuccess: "&a动作已添加!"
inventoryEditActionChatSuccess: "&a动作已修改!"
conversationInventoryDefaultDialogueText: "&7样例文本行."
optionInventoryOptionName: "&4当前选项: &7%name%"
optionInventoryStartConversationName: "&2要开始的对话"
optionInventoryStartConversationLore:
- "&7当玩家选到这个选项时应该进行的对话"
- ""
- "&6当前对话:"
- "&f%conversation%"
optionInventoryTextItemName: '&6选项文本'
optionInventoryTextItemLore:
- '&6选项:'
- '&7%text%'
- ''
- '&a&l左键点击编辑'
optionInventoryManageRequirementsName: "&2管理需求"
optionInventoryManageRequirementsLore:
- "&7点击管理这个选项出现的需求"
- ""
- "&6当前需求: &b%requirements%"
optionInventoryManageActionName: "&2管理动作"
optionInventoryManageActionLore:
- "&7点击管理这个交流的动作"
- ""
- "&6当前动作: &b%actions%"
optionInventoryAddActionName: "&2添加动作"
optionInventoryAddActionLore:
- "&7点击为这个选项添加新动作"
inventoryOptionAddActionChat:
- "&a&l为这个选项输入新动作"
- "&7动作列表: &bhttps://528373858.gitbook.io/interactions/untitled-5"
- "&7(或输入'back'返回)"
inventoryAddOptionTextChat:
- "&a&l为此选项输入文本"
- "&7(或输入'back'返回)"
inventoryAddOptionTextChatSuccess: "&a选项文本已修改!"
inventorySetConversationChat:
- "&a&l输入当玩家选到这个选项时应该进行的对话"
- "&6可能的对话: &e%conversations%"
- "&7(或输入'back'返回)"
optionInventoryAddRequirementName: "&2添加需求t"
optionInventoryAddRequirementLore:
- "&7点击为此选项添加需求"
optionInventoryRequirementItemName: '&6第&e%number%&6个需求'
optionInventoryRequirementItemLore:
- '&6需求:'
- '&7%requirement%'
- ''
- '&a&l左键点击编辑'
- '&c&l右键点击删除'
optionAddRequirementChat:
- "&a&l输入此选项要出现的需求"
- "&7需求列表: &bhttps://528373858.gitbook.io/interactions/untitled-6"
- "&7(或输入'back'返回)"
optionAddRequirementChatSuccess: "&a需求已添加!"
optionEditRequirementChatSuccess: "&a需求已修改!"
confirmationInventoryYesItemName: "&a&l是"
confirmationInventoryNoItemName: "&c&l否"
confirmationInventoryDialogueMainItemName: "&6&l移除交流"
confirmationInventoryDialogueMainItemLore:
- "&c你确定移除此交流?"
- ""
- "&6交流: &7%dialogue%"
dialogueRemoved: "&a交流 &7%dialogue% &a已移除!"
confirmationInventoryOptionMainItemName: "&6&l移除选项"
confirmationInventoryOptionMainItemLore:
- "&c你确定移除此选项?"
- ""
- "&6选项: &7%option%"
optionRemoved: "&a选项 &7%option% &a已移除!"
confirmationInventoryConversationMainItemName: "&6&l移除对话"
confirmationInventoryConversationMainItemLore:
- "&c你确定移除此对话?"
- ""
- "&6对话: &7%conversation%"
conversationRemoved: "&a对话 &7%conversation% &a已移除!"
mainInventoryConfigAddStartName: "&2添加开始方法"
mainInventoryConfigAddStartLore:
- "&7点击来添加此对话的开始方法."
mainInventoryConfigStartItemName: '&6第&e%number%&6个开始方法'
mainInventoryConfigStartItemLore:
- '&6开始方法:'
- '&7%start%'
- ''
- '&a&l左键点击编辑'
- '&c&l右键点击删除'
addStartChatSuccess: "&a开始方法已添加!"
editStartChatSuccess: "&a开始方法已修改!"
inventoryAddStartChat:
- "&a&l为此对话输入开始的方法"
- "&7例子:"
- "&bNPC named Guard &7叫做Guard的NPC"
- "&bNPC with id 17 #7ID为17的NPC"
- ""
- "&7(或输入'back'返回)"
mainInventoryConfigSetNameName: "&2设置名称"
mainInventoryConfigSetNameLore:
- "&7为此实体或NPC设置对话时显示的名称"
- ""
- "&6当前名称: %name%"
inventoryConfigSetNameChat:
- "&a&l输入此实体或NPC的名称"
- "&7(或输入'back'返回)"
setConfigNameChatSuccess: "&a名称已正确设置."
mainInventoryBlockMovementName: "&2Block Movement"
mainInventoryBlockMovementLore:
- "&7如果开启,玩家在对话时将无法移动"
- ""
- "&6当前状态: &b%status%"
mainInventoryStartRadiusName: "&2开始对话半径"
mainInventoryStartRadiusLore:
- "&7当玩家在NPC的对话半径内时,NPC会自动开始对话"
- "&7如果不想要这个功能就设置为0"
- "&6当前半径: &b%radius%"
- ""
- "&a&l左键点击增加"
- "&c&l右键点击减少"
mainInventoryEndRadiusName: "&2结束半径"
mainInventoryEndRadiusLore:
- "&7当玩家在NPC的对话半径外时,NPC会自动结束对话"
- "&7如果不想要这个功能就设置为0"
- ""
- "&6当前半径: &b%radius%"
- ""
- "&a&l左键点击增加"
- "&c&l右键点击减少"
mainInventoryAdvancedConfigName: "&2进阶配置"
mainInventoryAdvancedConfigLore:
- "&7你可以在这为此对话配置一些更详细的功能"
mainInventorySlowEffectName: "&2缓慢效果"
mainInventorySlowEffectLore:
- "&7当开启时,与NPC对话会塑造一种镜头拉伸感"
- ""
- "&6当前状态: &b%status%"
mainInventorySaveConversationProgressName: "&2保存对话进度"
mainInventorySaveConversationProgressLore:
- "&7当开启时,如果玩家正在对话时退出服务器或服务器关闭"
- "&7那么对话进度会被保存,并且将在下次上线时加载"
- ""
- "&6当前状态: &b%status%"
mainInventoryRequiresPermissionName: "&2需求权限"
mainInventoryRequiresPermissionLore:
- "&7当开启时,玩家需要"
- "&cinteractions.start.<对话名> &7权限"
- "&7才能和NPC对话."
- ""
- "&6当前状态: &b%status%"
mainInventoryCooldownName: "&2对话冷却时间"
mainInventoryCooldownLore:
- "&7顾名思义"
- ""
- "&6当前冷却时间: &b%cooldown%秒"
mainInventorySetCooldownChat:
- "&a&l输入新的冷却秒数"
- "&7(或输入'back'返回)"
mainInventorySetCooldownChatSuccess: "&a冷却时间已设置!"
invalidNumber: "&c你必须输入有效数字."
dialogueInventoryAddConditionalDialogueItemName: "&2添加条件性交流"
dialogueInventoryAddConditionalDialogueItemLore:
- "&7点击为此交流添加条件性交流"
dialogueInventoryConditionalDialogueItemName: '&6条件性交流: &e%name%'
dialogueInventoryConditionalDialogueItemLore:
- '&6需求: &b%requires%'
- '&6要开始的对话: &b%conversation%'
- ''
- '&a&l左键点击编辑'
- '&c&l右键点击删除'
confirmationInventoryConditionalDialogueMainItemName: "&6&l移除条件性交流"
confirmationInventoryConditionalDialogueMainItemLore:
- "&c你确定移除这个条件性交流?"
- ""
- "&6条件性交流: &7%dialogue%"
conditionaldDialogueRemoved: "&a条件性交流 &7%dialogue% &a已移除!"
conditionalDialogueInventoryDialogueName: "&4当前条件性交流: &7%name%"
conditionalDialogueInventoryAddRequirementName: "&2添加需求"
conditionalDialogueInventoryAddRequirementLore:
- "&7点击为这个条件性交流添加要显示所需的需求"
conditionalDialogueInventoryRequirementItemName: '&6第&e%number%&6个需求'
conditionalDialogueInventoryRequirementItemLore:
- '&6需求:'
- '&7%requirement%'
- ''
- '&a&l左键点击编辑'
- '&c&l右键点击删除'
conditionalDialogueAddRequirementChat:
- "&a&l为这个条件性交流输入要显示所需的需求"
- "&7需求列表: &bhttps://528373858.gitbook.io/interactions/untitled-6"
- "&7(或输入'back'返回)"
conditionalDialogueAddRequirementChatSuccess: "&a需求已添加!"
conditionalDialogueEditRequirementChatSuccess: "&a需求已修改!"
conditionalDialogueInventoryStartConversationName: "&2要开始的对话"
conditionalDialogueInventoryStartConversationLore:
- "&7当这个条件性交流的需求达到时要开始的对话"
- ""
- "&6当前对话:"
- "&f%conversation%"
conditionalDialogueInventorySetConversationChat:
- "&a&l输入当这个条件性交流的需求达到时要开始的对话"
- "&6可能的对话: &e%conversations%"
- "&7(或输入'back'返回)"
defaultConversationEntityName: "&a&l样例NPC"
interactEntityConversationError: "&c此对话因有错误无法开始,请联系管理员."
playerChatError: "&c你在对话时不能发送消息."
playerCommandError: "&c你在对话时不能发送命令."
bossBarTitleConversation: "&e当前正在与之进行对话的实体名: %name%"
actionBarTitleConversation: "&e当前正在与之进行对话的实体名: %name%"
bossBarTitleSelectOption: "&e当前正在与之进行对话的实体名: %name% &8- &b选择一个选项!"
actionBarTitleSelectOption: "&e当前正在与之进行对话的实体名: %name% &8- &b选择一个选项!"
clickableOptionHover: "&a点击选择此选项! &8(&b%option%&8)"
notInConversation: "&c你不在对话中."
conversationsListError: "&c没有对话被创建."
conversationsListTitle: "&6&m        &a 对话列表 &6&m        " 
conversationsListItem: "&e%number%. &c%conversation%"
conversationsListItemHover:
- "&a点击编辑."
nextDialogueText: "&8[&a继续➜&8]"
nextDialogueHover: "&e点击继续对话."
conversationPermissionsError: "&c你没有权限展开对话!"
commandStartError: "&c请使用格式: &7/interactions start <对话名> <玩家名> &c或者 &7/interactions start <对话名> <玩家名> <x> <y> <z> <世界名>"
commandStartLocationException: "&c此位置无效."
playerNotOnline: "&c此玩家不在线."
commandStartConversationStarted: "&a对话 &7%conversation% &a已为 &7%player%&a玩家成功开始."
playerInventoryInteractError: "&c你不能在对话时与背包交互."
selectableOptionsFormatNormal: "      &6&l%number%. %text%"
selectableOptionsFormatSelected: "   &7» &6&l%number%. &f&n%text%&8 (&7蹲下使用&8)"
conversationCooldownError: "&c你必须等待 &7%time% &c才能再次和NPC对话."
errorStartConversationCurrentlyEditing: "&c你正在编辑对话."
optionsMainFormat:
- "%options%"
commandStopError: "&c请使用格式: &7/interactions stop <玩家名>"
playerNotInConversation: "&c此玩家不在对话中."
commandStopCorrect: "&a已为&7%player%&a玩家停止对话."

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